Check out the bottom of this page for our poster...
arousal - fatigue
adult - children
single - multi user/player
brain - body
invented artifact - pre-existing artifact
intrusive - non-intrusive
screen - screenless
required movement - emergent movement
prescribed movement - undirected movement
micro movement - gross movement
goal-directed - open-ended
competitive - cooperative
everyday - unusual
special purpose - mainstream
singlemodal - multimodal
motion - static
amateur - professional
limited technology - highly instrumented
experiences for children
training
medical / rehabilitation
diagnosis
obesity
sports over a distance
social interaction/bonding - teambuilding
personal health awareness
communication
entertainment
elderly
combatting psychological issues, depression
well-being - mental, physical, social
tools for research - sports sci, psych
flow
engagement
immersion
presence
awareness
performance (sports) - for evaluation
play
affect
persuasion
connectedness
brain/body interface
gesture
motivation
pain
interactivity
gaming / game design
biometrics
social interaction
storytelling
imagery
physical training
physical therapy
rehabilitation
obesity
usability
child development
translatable skills
intense effort
physically demanding
gross motor skills
sports-related
interactive
stimulate physical play
physical objects
allow you to measure physical behaviour
stimulate social interaction
emphasis on mobile solutions
relax thru entertaining activity
positive affective experience
enhancing patient experience
source of potential harm and healing
shared workout w/ friends indoors
ubiquitous fun interface
allows people to become more conscious of their everyday lifestyle
easy to learn, difficult to master
playful / fun
assist you during physical activities
increases awareness of incorrect motions
supports increased body movement
ethical issues?
safety - physical risk could lead to injury, stretching/warm-up required
how are results affected by the novelty effect?
how are results affected by creativity of user?
can interfaces involving fine motor skills be called exertion interfaces?
can interfaces involving static exertion (no motion) be called exertion interfaces?
cooperating together with partner without regard for physical shape
synchronizing group
peripheral displays for awareness
tactical - mental / physical
teams spread around a city
incorporate less physical individuals
water-based interfaces
manifesto w/strong theoretical background
EU project proposal
EU network of excellence
model for EI
special issue on EI
evaluation methodology
longitudinal study - long term benefits/risks
design guidelines for EI
business feasibility and costs
more research on sensors for EI, how to prevent cheating
more focus on user needs
explore connections to other research areas
regular networking
publish papers w/ 'exertion' in the title
symposium - meeting in scotland
Major influential conceptual paper (like ubicomp, tangible)
Manifesto - vision statement
Key unique characteristics/ selling point(s) - contrast with established areas without threateninG
A figurehead (Floyd!)
focus on physical activity that raises physiological arousal (not arousal based on mental factors) and burns calories more than usual activities
Tangible interfaces - focus on body movement not object
Embodiment - not about tool becoming part of body - interface is explicit and doesn't disappear
Serious gaming
Ubiquitous computing
This is a mindmap that started out to answer the question: "What needs to be done that EI becomes a CHI track?" but ended up in a great model for EI:
Here are the images taken from the whiteboard:
At Interactive Entertainment '07, a model was also created, which is posted here for comparison:
Here are the photographs of the whiteboard, of which the graph was copied of:
This is the poster compiled out of the results of the workshop presented at CHI 2008.
Exertion Interfaces poster as PDF
Thanks to everyone for the great discussions over lunch!