Workshop CHI08 results


Results of the CHI 08 Workshop

 

Check out the bottom of this page for our poster...

 

Axes of the Exertion Interfaces space

 

arousal - fatigue

adult - children

single - multi user/player

brain - body

invented artifact - pre-existing artifact

intrusive - non-intrusive

screen - screenless

required movement - emergent movement

prescribed movement - undirected movement

micro movement - gross movement

goal-directed - open-ended

competitive - cooperative

everyday - unusual

special purpose - mainstream

singlemodal - multimodal

motion - static

amateur - professional

limited technology - highly instrumented

 

 

Purposes / uses of Exertion Interfaces

 

experiences for children

training

medical / rehabilitation

diagnosis

obesity

sports over a distance

social interaction/bonding - teambuilding

personal health awareness

communication

entertainment

elderly

combatting psychological issues, depression

well-being - mental, physical, social

tools for research - sports sci, psych

 

 

Concepts / Models / Frameworks that touch on Exertion Interfaces

 

flow

engagement

immersion

presence

awareness

performance (sports) - for evaluation

play

affect

persuasion

connectedness

brain/body interface

gesture

motivation

pain

interactivity

 

 

Other research areas that touch on Exertion Interfaces

 

gaming / game design

biometrics

social interaction

storytelling

imagery

physical training

physical therapy

rehabilitation

obesity

usability

child development

translatable skills

 

 

"For me an exertion interface is..."

 

intense effort

physically demanding

gross motor skills

sports-related

interactive

stimulate physical play

physical objects

allow you to measure physical behaviour

stimulate social interaction

emphasis on mobile solutions

relax thru entertaining activity

positive affective experience

enhancing patient experience

source of potential harm and healing

shared workout w/ friends indoors

ubiquitous fun interface

allows people to become more conscious of their everyday lifestyle

easy to learn, difficult to master

playful / fun

assist you during physical activities

increases awareness of incorrect motions

supports increased body movement

 

 

Open questions

 

ethical issues?

safety - physical risk could lead to injury, stretching/warm-up required

how are results affected by the novelty effect?

how are results affected by creativity of user?

can interfaces involving fine motor skills be called exertion interfaces?

can interfaces involving static exertion (no motion) be called exertion interfaces?

 

 

New ideas

 

cooperating together with partner without regard for physical shape

synchronizing group

peripheral displays for awareness

tactical - mental / physical

teams spread around a city

incorporate less physical individuals

water-based interfaces

 

 

Our "Wish List" for Exertion Interfaces

 

manifesto w/strong theoretical background

EU project proposal

EU network of excellence

model for EI

special issue on EI

evaluation methodology

longitudinal study - long term benefits/risks

design guidelines for EI

business feasibility and costs

more research on sensors for EI, how to prevent cheating

more focus on user needs

explore connections to other research areas

regular networking

publish papers w/ 'exertion' in the title

symposium - meeting in scotland

 

 

What does "Exertion Interfaces" need to be a CHI track

 

Major influential conceptual paper (like ubicomp, tangible)

Manifesto - vision statement

Key unique characteristics/ selling point(s) - contrast with established areas without threateninG

A figurehead (Floyd!)

 

 

What's unique about Exertion Interfaces?

focus on physical activity that raises physiological arousal (not arousal based on mental factors) and burns calories more than usual activities

 

 

Exertion Interfaces need to be contrasted with:

Tangible interfaces - focus on body movement not object

Embodiment - not about tool becoming part of body - interface is explicit and doesn't disappear

Serious gaming

Ubiquitous computing

 

Mindmap:

This is a mindmap that started out to answer the question: "What needs to be done that EI becomes a CHI track?" but ended up in a great model for EI:

 

 

 

 

 

Here are the images taken from the whiteboard:

 

 

 

 

 

 

 

 

 

 

 

At Interactive Entertainment '07, a model was also created, which is posted here for comparison:

 

 

Here are the photographs of the whiteboard, of which the graph was copied of:

 

 

 

 

 

Poster

This is the poster compiled out of the results of the workshop presented at CHI 2008.

 

Exertion Interfaces poster as PDF

 

 

 

Photos

 

 

 

 

 

 

 

 

 

 

 

 

Lunch Receipt

 

Thanks to everyone for the great discussions over lunch!

 

(Receipt for reimbursement)